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The more things change...

I looked at Halflife 2 last night. Actually, I looked more at the accompanying Counterstrike, since that is what I am more interested in. I was disappointingly disappointed. I'm not sure what I had expected, but I guess, on some level, I must have been hoping for something more magical than it just looking better. And, though they added a lot of vegetables to Italy's marketplace, the chicken was strangely absent. Troubling.

oh... and the loading... who knew a menu would require so much preparation? ;-)

Maybe I will feel differently after I get to actually play it for awhile, but before that can happen I have to see if I can justify giving up 11 lunches for it. :-P And then see if I really still want to play a CS-type game at all given all the water that has flowed under the bridge since the old days. That may actually be the genesis of my feelings of disappointment.

I would like to get a chance to use my 'chiyo-chan triumphant' spray for more than an LJ icon, though. Also, I believe I have managed to already register "deprecated" as my username with them, so nutz to all the other deprecateds that were out there. ;-)


( 7 comments — Leave a comment )
Nov. 23rd, 2004 10:31 am (UTC)
Nick loves this new HalfLife. He was playing it last night while I was doing dinner, laundry etc. Looked over at me a couple times with a hurt expression because I wasn't watching him.. so I had to put it all down to watch him play hahah.
Nov. 23rd, 2004 01:28 pm (UTC)
heh. It is more fun to have someone 'share the experience', for some reason. There are a lot of silly things you can do (like taking someone's TV and then seeing how far you can bring it with you, given that you have to also negotiate puzzles and kill bad mens) that just get funnier when someone else is laughing at it, too. In my case it is my kids who want to watch... Carolyn won't even feign interest. ;-)

Of course, nothing beats co-op multiplayer when it comes to sharing the experience, but they don't make very many games like that... I think Dungeon Siege, Serious Sam, and NWN were the last ones my friends and I played, and they've all been out for awhile now.

It's unfortunate that my computer won't support turning on all the pretties (like having the water "reflect all", etc.), but whatever. I dunno how I feel about the game yet, but I have only played a bit of it, so far... up through most of the all-terrain "boat" part of the game. They did a great job on making the boat easy to use, but that section kind of goes on for a long time. :-P
Nov. 23rd, 2004 01:29 pm (UTC)
gamer geek
Nov. 23rd, 2004 01:33 pm (UTC)
laf... in my own way that is true. It is surprising how infrequently I play games given all the effort I put into it when I do. ;-)

Actually, the one might have a lot to do with the other, so maybe it isn't that surprising.
Dec. 10th, 2004 09:19 am (UTC)
(Thank you for taking the time to pass that on, BTW)

sigh... I've been dreading this ever since hearing how sick he was recently. Still, we were very lucky to have all those years since the mid-90's when he almost died. This is a huge loss to talkradio, whether anyone realizes that or not... I can't say that I know of another host like him. There are a couple of hosts that I might consider intelligent or insightful, some that might get me to think in more useful ways, but Brudnoy was even more than just that. I've always had a dream of writing a book... and having him do an interview was always a part of that. I mean, come on, a radio host that actually reads the book of the person he is interviewing? How great is that? Whether the book was on religion, philosophy, whether it was fiction or nonfiction... it was always guaranteed to be interesting. It is too bad that he wasn't syndicated all those years so that people beyond BZ's signal could have experienced it, too. Ah well.
Dec. 10th, 2004 07:17 pm (UTC)
hm... I finished hl2 during Thanksgiving week, when I was away from the Internet, so I figgered I'd post some post-impressions for posterity. Linear games aren't great for me, maybe because I am pretty test-conscious. Without meaning to I end up dropping out of the game and thinking of the map design and what it tells me about where I am supposed to go next. There were a lot of times when I'd be told I needed to go someplace and would have no idea where that was... so I'd end up going where I could go... where there was an opening in the rubble or whatever. I also had suspension of disbelief probs when you needed to do something QuIcKlY, like setting up auto-guns as enemy forces are converging on your position. Despite the desperate concern in Alyx's voice during her plead for speed, part of you just knew you could take your own sweet time at it because nothing was going to happen until you put the last autogun down.

The pheroball gets my nod for the 'best. weapon. ever.' even though it was basically a plot device. It never worked after they were done with that part of the plot, even though you got to carry it around in your inventory for the rest of the game as if it was an actual part of your arsenal. One thing that was great about it was that you get it right after a map that gives you excellent reason to despise the sight or sound of ant-lions. There's a certain lag between that and getting to the point of considering them your posse that was kind of an interesting exploration of how perceptions change.

The laser-guided rocket launcher was actually kind of fun, but you can only carry 3 rockets and everything you need to kill with it takes more than 3 shots. That gets old fast.

I can't believe how people raved about the dune buggy. What a PoS! The only good thing about it was how much damage it could take at the hands of your gravity gun. The most amusing example being that I didn't realize until later that the shift key would juice up the buggy, so I couldn't make that initial dukes of hazzard jump. I ended up blasting the thing up the hill with repeated shots from the gravity gun. ;-)

Having the squad of fighters follow you around is kind of like the ant-lion posse... only completely useless. For quite a while I went through a lot of annoying effort to keep them all alive, then I got to a point where there was no way they could all survive. When new ones just appeared afterwards I realized they were just a parody of the ant-lions (that occasionally handed you health packs) and decided to ignore them and do what I needed to do. Or at least I tried to ignore them... they always seemed to get in the way when I needed to rearrange stuff in a room, or duck behind a wall to avoid a strider. I'd tell them to move off somewhere, but even when they all listened they wouldn't stay there very long. Ah well.
( 7 comments — Leave a comment )